Een vrij nieuwe tak van Koeiensport is het Teamsorting.

Men start met het nummer wat omgeroepen is en gaat door in verdere volgorde. Voorbeeld, als er nummer 6 omgeroepen wordt, begint het team met koe nummer 6 uit de kudde te halen, daarna nummer 7, 8, 9, 0, 1 en zo verder.
Een koe is gesorteerd als de voorste benen over de startlijn heen zijn.
Als er een andere koe als het benodigde nummer over de startlijn komt, krijgt het team “No Time”.
Als er reeds gesorteerde koeien terugkomen over de startlijn, krijgt het team “No Time”.
Het team gaat door tot alle koeien zijn gesorteerd of totdat de tijd op is.
Er is een tijdslimiet van twee minuten en men krijgt na 1,5 minuut een 30 sec waarschuwing.
Als er “No Time” gegeven wordt, moet het team stoppen met sorteren.
Teams worden beoordeeld op het aantal gesorteerde koeien, niet op de behaalde tijd, behalve als alle tien koeien gesorteerd zijn. Dan telt de tijd wel. De tijd stopt dan nadat de laatste koe over de startlijn heen komt
Het is toegestaan om te stoppen met sorteren en de reeds gesorteerde kudde op zijn plaats te houden tot de tijd op is.

Nederlandstalige reglementen van Teamsorting zijn er nog niet, vandaar dat we hier de Amerikaanse reglementen publiceren:

We are posting these rules for public use.
They should serve as guidelines only.
1. Abuse of cattle or horses will be cause for disqualification for the run without refund of entry fees.
2. Use of foul language while participating in a sorting event will be cause for ejection from the event
without refund of entry fees.
3. All sanctioned events require western hats, boots, and long sleeved western shirts. In the interest of
safety, a helmet may be substituted for a western hat.
A. Shirts not buttoned down or shirts that do not meet dress code will be subject to a $10.00 fine.
B. No hat/helmet or boots will be cause for disqualification, with no refund of entry fees.
C. The dress code will be enforced in the arena after the start of sign-ups.
4. Limit of 3 goes per person in each division, teams must change at least one partner.
5. It is the responsibility of the contestant to know how many times he or she is entered in each division. If
any contestant enters more times then rules allow, and sorts, then the contestant and all teams that
contestant has ridden with will be disqualified and will forfeit all entry money and winnings. Teams that
the contestant has not yet ridden with will be allowed to change the disqualified partner.
6. If the same team sorts more than once in the same division on the same day, they will be disqualified and
forfeit all entry fees and winnings.
7. Starting number for each team will be drawn when the team is in the arena.
8. There will be 10 cattle in the end of the arena marked with visible numbers from 0-9.
A. If one cow has a number that is faulty or missing, that cow can be used provided that the faulty
cow is identified by the announcer over the PA system. If more then one cow has a number that is
faulty or missing, then the faulty cows will be replaced.
9. Cattle will be settled after each run to the satisfaction of the next team.
A. The center rider on the approaching team will be designated the "Team Captain". As the "Team
Captain" approaches the herd and crosses the designated number line (approx. ten feet from the
foul line), the "Team Captain" will signify satisfaction of settling of the herd and readiness to start
by raising his or her hand. At that time the starting number will be announced. Time starts when
the first rider crosses the foul line. The number will be announced 2 more times for a total of 3
10. Once committed to the cattle by crossing the foul line, the team is responsible for the cattle. It is the
responsibility of the team, before working the cattle, to pull up and call for an arena director, if, in their
opinion, there is an injured or unusable animal in the herd. Once the cattle are worked, no excuses are
11. You are to start with the starting number and continue in numerical order. For example, your number is
6, you must first sort out number 6, then 7, 8, 9, 0, 1, etc.
A. Cattle are considered "sorted" when a front leg crosses the foul line.
B. If any cattle cross the foul line out of sequence, the team shall be judged "no time".
C. If any cattle already sorted come back across the foul line, the team shall be judged "no time".
12. You will continue to sort until all cattle are sorted or until you are out of time.
A. There is a two minute time limit.
B. Teams will receive a 30 second warning.
C. You shall stop sorting if judged a "no time" 13. Teams are judged on the number of cattle sorted, not on the time it took to sort them.
A. If 10 cattle are sorted, then time will become the determining factor. The clock will be stopped
when the last cow crosses the foul line.
B. It is permissive to stop sorting anytime and hold cattle already sorted until the clock runs out.
14. Cattle sorted in 3 go's beats cattle sorted in 2 go's, cattle sorted in 2 go's beats cattle sorted in 1 go. For
example, if a team sorting is designated as 2 go rounds, the team that successfully sort cattle in both go's
beat any team that only successfully sorted cattle in one go, when determining the average (8 head sorted in
two go's, for example 6 the first go and 2 the second go, beats a team that sorted 9 in one go)
15. Hazing of cattle with hats, romal, or ropes will be cause for disqualification with no refund of entry
fees. Slapping hand to leg or romal to leg is permitted.
16. Appeals of decisions of the flagger, if allowed, must be made before leaving the arena.
17. In the case of a "down cow", any team member can stop the clock by raising their hand.
A. In the case of a down cow, the options include but are not limited to:
1. If the cow is useable, allow the team to continue with the time remaining on the clock.
2. Remove the faulty cow, replace with another cow, resettle the herd, and continue with the
time remaining on the clock.
3. Remove the faulty cow, resettle the herd, and start with the full time on the clock.
4. Disqualify the team for unnecessary roughness.
*The decision is based in part on the time during the run that the animal went down and
under what conditions.
B. A “down cow” shall be defined as any animal that goes down behind the line, leaves or
partially leaves the arena, or whose legs or body becomes entangled in the arena structure.
18. "Running down" of escaped cattle will be cause for disqualification.
A. “Running down of escaped cattle ” shall be defined as the chasing of an animal down the
arena at high speed.

Je kunt wel alvast kijken op de Engelstalige website: Teamsorting


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